How do I stop Avira from quarantining Unity's Burst Cache dlls?
I use Avira Prime, and am generally very happy with it. The last couple of days, however, I've started playing with the new DOTS 1.0 stuff in Unity and have run into a problem.
Every time I save a script and Unity recompiles my project, the Burst Cache is regenerated and gets flagged for quarantine by Avira. I can restore it easily enough, and have been, but when I'm doing a lot of work across multiple files or making small changes and testing them frequently it becomes really difficult to work.
Is there a way to make Avira stop flagging these files as dangerous?
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